What you need
- A mortar and pestle (mortar and pestle). Sold by alchemists.
- Empty bottles (empty bottle), one a potion. Sold by alchemists.
- Reagents: each potion asks for its own (in the table below).
| Reagent | Shop |
|---|---|
| Batwing | mage shops |
| Black Pearl | alchemists and mage shops |
| Blood Moss | alchemists and mage shops |
| Eye of Newt | mage shops |
| Garlic | alchemists and mage shops |
| Ginseng | alchemists and mage shops |
| Mandrake Root | alchemists and mage shops |
| Nightshade | alchemists and mage shops |
| Spider's Silk | alchemists and mage shops |
| Sulfurous Ash | alchemists and mage shops |
| Wyrm's Heart | mage shops |
Making a potion
- Carry the mortar, empty bottles and the reagents in your backpack.
- Double-click the mortar. The list of potions you can make right now opens: only those your Alchemy skill allows and whose materials you carry appear, and each line says what it uses.
- Choose one. If it works, the potion goes to your backpack; if you carry too much weight, it falls at your feet.
If it fails, the mixture is spoiled: you lose some of the reagents, but not the bottle. The hardest potions fail often even with the skill at its top (100).
Using potions
- Drinking: double-click the potion. The empty bottle goes back to your backpack and makes another potion.
- One effect at a time: a new potion takes away the previous one's effect. If you have a dexterity potion on and drink a strength one, you lose the extra dexterity.
- Each potion's strength varies: drinking it gives you between half and all of what was put into it, so the table gives a range.
- Explosion: double-click and choose where to throw it; it counts three, two, one and bursts there.
- Shrink Potion: it has to be in your backpack. Double-click and choose an animal of yours: it turns into a figurine. Double-click the figurine and the animal comes back.
- Poison: drinking it does nothing.
- Cure: drunk while poisoned. Whether it cures is a matter of luck: the stronger the potion against the poison, the likelier; if it fails, the poison stays.
The potions
The skill each one asks for, what it uses besides the bottle, and what it does.
| Potion | Alchemy | Reagents | Effect |
|---|---|---|---|
| Agility | 25.1 | 1 Blood Moss | +6 to +14 dexterity for 2 to 3 min. |
| Greater Agility | 45.1 | 3 Blood Moss | +10 to +17 dexterity for 2 to 3 min. |
| Lesser Cure | 10.1 | 1 Garlic | Removes weak poisons. |
| Cure | 35.1 | 3 Garlic | Removes poison; against a strong one it can fail. |
| Greater Cure | 75.1 | 6 Garlic | Removes strong poisons too. |
| Lesser Explosion | 25.1 | 3 Sulfurous Ash | Thrown: it bursts where it lands. |
| Explosion | 55.1 | 5 Sulfurous Ash | Thrown: it bursts where it lands. |
| Greater Explosion | 95.1 | 10 Sulfurous Ash | Thrown: it bursts where it lands. |
| Lesser Heal | 50.1 | 1 Ginseng | Heals 16 to 27 hit points. |
| Heal | 65.1 | 3 Ginseng | Heals 60 to 110 hit points. |
| Greater Heal | 95.1 | 7 Ginseng | Heals 80 to 150 hit points. |
| Nightsight | 10.1 | 1 Spider's Silk | You see in the dark for 6 to 10 min. |
| Lesser Poison | 15.1 | 1 Nightshade | Drunk, it does nothing: it is for the Poisoning skill. |
| Poison | 35.1 | 2 Nightshade | Drunk, it does nothing: it is for the Poisoning skill. |
| Greater Poison | 75.1 | 4 Nightshade | Drunk, it does nothing: it is for the Poisoning skill. |
| Deadly Poison | 90.1 | 8 Nightshade | Drunk, it does nothing: it is for the Poisoning skill. |
| Refresh | 10.0 | 1 Black Pearl | Restores 61 to 82 stamina. |
| Total Refresh | 55.1 | 5 Black Pearl | Restores 110 to 180 stamina. |
| Strength | 25.1 | 2 Mandrake Root | +8 to +11 strength for 2 to 3 min. |
| Greater Strength | 45.1 | 5 Mandrake Root | +10 to +15 strength for 2 to 3 min. |
| Shrink Potion | 100.0 | 10 Batwing | Turns an animal of yours into a figurine. |
| Invisibility | 65.1 | 4 Wyrm's Heart | Makes you invisible for 4 to 5 min. |
| Mana Refresh | 65.1 | 3 Eye of Newt | Restores 55 to 100 mana. |
| Total Mana Refresh | 99.1 | 6 Eye of Newt | Restores 77 to 145 mana. |
| Restoration | 45.1 | 1 Black Pearl and 1 Mandrake Root | Heals 23 to 37 hit points. |
| Restoration | 71.1 | 1 Black Pearl and 2 Mandrake Root | Heals 37 to 64 hit points. |
| Sustenance | 55.1 | 1 Ginseng and 1 Mandrake Root | Takes hunger away. |
