What you need
- A necromancy book, sold by the Necromancer Stone in the Market, by the repair anvils, for 3,000 gold. It comes with Curse Weapon, which asks for no Necromancy at all: the way to start from zero.
- Necromancy: each spell asks for a minimum (in the tables), and casting is what raises it.
- Mana: each spell spends its own.
- No reagents: as with magic, casting does not use them here.
Casting
The spells window (B) shows your necromancy book's spells in a row of its own, N, under magic's eight circles. A click casts; the game asks for the target, your character says the words and, once its casting time has passed, the spell lands. As with magic, the target's Resisting Spells can lower what a spell does to it.
The figures grow with your Necromancy, from the spell's minimum up to 100: they stand beside those of the magic spells of the same level.
The spells
The words your character says, the mana each spends, its casting time in seconds, the Necromancy it asks for and what it does.
Damage
| Spell | Words | Mana | Cast | Necromancy | What it does |
|---|---|---|---|---|---|
| Pain Spike | In Sar | 9 | 2.0 s | 20.0 | 15 to 25 damage. |
| Poison Strike | In Vas Nox | 22 | 2.0 s | 50.0 | 20 to 40 poison damage to the target, and less to those near it. |
| Strangle | In Bal Nox | 28 | 2.5 s | 65.0 | Chokes the target: 27 to 55 damage in 6 blows, one every 2 seconds. Magic of no element: no resistance stops it. |
| Wither | Kal Vas An Flam | 28 | 1.5 s | 60.0 | 15 to 35 cold damage to the target and to those near it. |
Curses
| Spell | Words | Mana | Cast | Necromancy | What it does |
|---|---|---|---|---|---|
| Blood Oath | In Jux Mani Xen | 13 | 1.5 s | 20.0 | A blood pact with the target, for 10 to 30 seconds: 25 % of the damage it does to you goes back to it. |
| Corpse Skin | In Aglo Corp Yelm | 11 | 2.0 s | 20.0 | Corpse skin, for 20 to 60 seconds: fire and poison do 15 % more to it. |
| Evil Omen | Pas Tym An Sanct | 11 | 1.0 s | 20.0 | Evil omen: the next damage it takes, within 10 to 30 seconds, is 25 % greater. |
| Mind Rot | Wis An Ben | 17 | 1.5 s | 30.0 | Mind rot, for 20 to 40 seconds: its spells cost it 25 % more mana. |
Summons
| Spell | Words | Mana | Cast | Necromancy | What it does |
|---|---|---|---|---|---|
| Animate Dead | Uus Corp | 23 | 4.0 s | 40.0 | Raises a corpse as an undead of yours for 2 to 4 minutes: zombie, skeleton, skeleton mage or wraith by your Necromancy. Once a corpse, never a player's. |
| Summon Familiar | Kal Xen Bal | 17 | 4.0 s | 30.0 | Summons a familiar that fights beside you for 2 to 4 minutes; you choose it from a menu, by your Necromancy. |
| Vengeful Spirit | Kal Xen Bal Beh | 41 | 8.0 s | 80.0 | Summons a spirit that attacks the target for 20 to 40 seconds. |
Your weapon
| Spell | Words | Mana | Cast | Necromancy | What it does |
|---|---|---|---|---|---|
| Curse Weapon | An Sanct Gra Char | 7 | 1.0 s | 0.1 | With a weapon in hand: for 10 to 30 seconds your blows give you back life. |
How the curses add up
A curse does no damage by itself: it makes what follows worth more. Evil Omen makes the next damage the target takes greater, and Corpse Skin the fire and poison damage while it lasts; then come your Pain Spike, your Poison Strike or anybody's blows. Blood Oath sends back to the target a quarter of what it does to you, and Mind Rot makes its spells dearer.
Learning more spells
A scroll you carry lights up in the N row of the spells window, and a click learns it. There are two ways to get them.
From the undead
Some undead carry a necromancy scroll in their corpse: the stronger the undead, the more often and the rarer the scroll.
| Corpses | Creatures | Scrolls |
|---|---|---|
| 1 in 20 | Fire shade, Fire zombie, Ghost, Ghoul, Skeleton, Spectre, Wraith and Zombie | Corpse Skin, Curse Weapon, Evil Omen, Pain Spike and Summon Familiar |
| 1 in 12 | Bone Knight, Lich, Mummy, Skeleton Archer, Skeleton Mage and Wraith Master | Animate Dead, Blood Oath, Mind Rot, Pain Spike, Poison Strike, Summon Familiar and Wither |
| 1 in 8 | Black Liche, Liche Lord and Mummified Mage | Animate Dead, Poison Strike, Strangle, Vengeful Spirit and Wither |
By Inscription
Double click a blank scroll: the Inscription menu has a Nigromancia group with the spells of your book whose reagents you carry. Each scroll asks for Inscription and Necromancy, and uses a blank scroll and its reagents: Batwing, Daemon Blood, Grave Dust, Nox Crystal and Pig Iron, sold by every mage shop.
| Scroll | Inscription | Necromancy | Uses |
|---|---|---|---|
| Curse Weapon Scroll | 10.0 | 0.1 | Blank scroll and Pig Iron |
| Blood Oath Scroll | 19.6 | 20.0 | Blank scroll and Daemon Blood |
| Corpse Skin Scroll | 19.6 | 20.0 | Blank scroll, Batwing and Grave Dust |
| Evil Omen Scroll | 19.6 | 20.0 | Blank scroll, Batwing and Nox Crystal |
| Pain Spike Scroll | 19.6 | 20.0 | Blank scroll, Grave Dust and Pig Iron |
| Mind Rot Scroll | 29.6 | 30.0 | Blank scroll, Batwing, Daemon Blood and Pig Iron |
| Summon Familiar Scroll | 29.6 | 30.0 | Blank scroll, Batwing, Grave Dust and Daemon Blood |
| Animate Dead Scroll | 39.6 | 40.0 | Blank scroll, Daemon Blood and Grave Dust |
| Poison Strike Scroll | 49.6 | 50.0 | Blank scroll and Nox Crystal |
| Wither Scroll | 59.6 | 60.0 | Blank scroll, Grave Dust, Nox Crystal and Pig Iron |
| Strangulation Scroll | 64.6 | 65.0 | Blank scroll, Daemon Blood and Nox Crystal |
| Vengeful Spirit Scroll | 79.6 | 80.0 | Blank scroll, Batwing, Grave Dust and Pig Iron |
What is not here
The other necromancy spells (the forms and a few more) cannot be cast on this server.