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A helm, the bank and gear that lasts

A helm with buttons to sail your ship, the banker opens your bank, clothes no longer break and shields last far longer. Also more to read under the mouse and many things sold at once.

A character on the deck of a small ship at sea, with the helm panel open: arrows, stop, turn and the anchors
The helm shows up when you step on your ship's deck.

A round of fixes and improvements asked for by the people who play.

Ships and the bank

Step on a ship's deck and a helm shows up: forward, back, sideways, turn, come about, stop, and drop or raise the anchor, with a click, without typing orders to the tillerman. Typing them still works. Shipwrights no longer sell each ship's deed twice under two names.

The banker opens your bank with a double click, and saying "bank" still works. The bank window closes when you move from where you opened it, so no window stays open that no longer lets you take or leave anything.

Gear that lasts

Cloth (cloaks, sashes, tunics, aprons, dresses, skirts, shirts, trousers, shoes and hats) no longer gives armour and does not wear out or burn: under the mouse it says "Irrompible" (unbreakable). Leather pieces that really protect and magic clothes that give 7 or more stay as they were.

Shields wore out at every blow you parried. Now a parry wears them only one time in four, as happens with weapons and armour, and they also hold four times their durability, the ones you already had too. A shield now lasts about as long as a piece of armour.

Special weapons that lasted as long as a plain one have 50 % more durability, those already in the game too, and some weapons and armour that had missed the durability raise of a few days ago now have it in those made from now on: the fire and lightning bows, the Deamonatic and Death armour, the Star Blade and the Sun Sword. The demon weapons now show their durability, and the reward tools no longer break at the first blow.

The Ultima Weapon hits harder the more life you have left, and the Lava Sword gives the +10 Fencing it should.

More in sight

Point at a weapon and you see how long it takes between blows with your dexterity and, if it has a special effect, which. Spells in the book and scrolls tell what they do, how much mana and Magery they need, and a scroll tells you whether that spell is already in your book. A weapon's or piece's condition updates while you use it.

The skills window shows what you trained; with the mouse over it you see how much it is worth with your strength, dexterity and intelligence, which add a little to each skill.

Through the circle of transparency you can now reach what you see behind: a creature, an item, or the ground to walk to. Trees thin inside the circle too.

Trade and the world

Several swords, maps or other alike things that do not stack sell together from one row, and selling many at once no longer gives the warning that you sell too fast.

Skeleton archers no longer hold an axe while they shoot arrows.