Marking a place on the map now takes the character there even when it is far and there are obstacles between. The game finds the way across the whole world, round rivers, mountains, walls and buildings, and the map shows all of it, in gold, up to the flag.
Leaving a house or a shop, the character opens the door. If something blocks the way on the road, a new house or a locked door, it looks for another. And if there is no way on foot, because the place is on an island or out at sea, it tells you.
It still stops if you are hurt, go to war or move yourself.
And two fixes to moving. The character now goes round small rocks on the way instead of standing in front of them. And a click on an anvil, a forge or anything else that cannot be stood on takes it as near as it can get and stops there, instead of leaving it going back and forth without end.
