- At the top right, a dock of the game's own pictures opens the character, the backpack, the skills, the spells and the map. The rest moves to an Options window with four tabs: Controls, Sound, Game and Help.
- Every skill that rises and every attribute that grows is noted in the journal, in green and with the amount.
- Skills say when they fail: 41 of them now have their Spanish lines for starting, failing and giving up.
- A middle zoom step between the two farthest ones.
- The shard's windows show buttons with each item's picture, and text boxes with their limit.
- In the mines you dig the floor itself: the mine's earth gives the ore of its rock.
- The status line no longer shakes while you walk.
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A cleaner interface, and a game that tells you
The buttons at the top gather into a dock of the game's own pictures, options get a window of their own, and the journal tells every skill that rises or fails.
