Every creature gives its own leather, from snake to daemon, and the leathercrafting kit sews it into armour. Until now only seven of each leather's 21 pieces came out: the cap, the gorget, the tunic, the sleeves, the leggings, the gloves and the studded gorget. The rest (the other studded pieces, the women's pieces and all the footwear) answered that you did not have enough leather, however much you carried. Now they all come out, in every leather.
Sewing with the kit now works like the other crafts. At exactly the Tailoring a piece asks for, half the tries work, and more the further above it you are; a failure spends part of the leather, not all of it; and every try can raise your Tailoring. Each leather asks its own: orc from 5, daemon up to 90.
Each leather's armour now stands beside the metals': from orc 36 to daemon 68 on plain pieces, which do not get in the way of Stealth, and a little more on studded ones, from 42 to 78. The pieces you already have keep the armour they were made with.
The kit and its menu answer in Spanish: which leather you want to work, and whether you lack Tailoring or leather.
Everything you need, step by step, in the new monster leather guide: the cutter and the kit, the Tailoring and armour of each leather and which creatures give it.
