Two things of the Coliseo of old come back, made anew.
Necromancy
The Necromancer Stone in the Market now sells the necromancy book, for 3,000 gold. It comes with Curse Weapon, which is cast with Necromancy from zero: your blows give you back life while it lasts.
There are twelve spells, in a row of their own in the spells window, N:
- Damage: Pain Spike, Poison Strike, Strangle and Wither.
- Curses: Blood Oath, Corpse Skin, Evil Omen and Mind Rot. They do no damage by themselves: they make what follows hurt more, or make casting dearer for the target.
- Summons: Animate Dead raises a corpse, Summon Familiar brings a familiar that fights beside you and Vengeful Spirit a spirit that goes after the target.
As with magic, they use no reagents, and their strength stands beside that of the magic spells of their level.
The other scrolls come two ways: some undead carry them in their corpse, the strongest more often, and Inscription writes them on a blank scroll with necromancy reagents, which the mage shops sell.
Each spell's numbers, which undead carry scrolls and what each one asks for are in the necromancy guide.
Order and Chaos

Chaos, of the god Minion, and Order, of the god Lavitz, are at war again. You join by stepping onto your order's portal: Chaos's at Terathan Keep and at Buccaneer's Den, Order's up in Lord British's castle.
- Outside the towns, members of one order and of the other fight freely: they see each other in orange and killing doesn't make you a criminal. Inside a town, the usual rules.
- When one of the other side kills you, you lose 1 point and a token is left in your body. Each token you hand in at your stone is worth 3 points.
- At 21 points you are a Follower and the order's store opens to you; at 41, a Knight: its armour, three saved places and the cape, which arrives in your backpack.
- Each order's stone has a ranking with the 10 members of each order with the most points and each side's total.
- The .orden command takes you to the temple while dead, and a Knight saves their places with it.
- To leave, Gilean's portal in Nujel'm: you lose your points and no order takes you for 7 days.
The tokens left from before are worth no points. All of it, in the Order and Chaos guide.
Other changes
- The shield name changer charges when you accept the new name, not before: if you cancel, you lose nothing.
- The Box of Monsters and the memory game are gone.
