Learning at the shop
As in the Coliseo of old, shopkeepers teach their trade, now on a third tab of the shop: Buy, Sell and Teach. Each row says the skill, what you have, how far it teaches you and what it costs, paid with the gold in your backpack. A shopkeeper teaches up to 45% of what it knows and at most up to 40.0: the rest is learnt by playing.
- Buying no longer fails because the shopkeeper takes a step: it is reached from farther away.
- The stablemaster and the healer open their shop with a double click, like the others.
Every craft, walked
- Bowcraft: the menu's torch can be made again, cats give cat gut when carved, and a log gives ten shafts.
- Tailoring: the bear and deer masks take leather, the orc mask can be made, and scissors cut monster leather.
- Cooking: six dishes can be made again, and dough comes from what the shops sell.
- Blacksmithing, Tinkering and Alchemy, walked for their guides; mining, lumberjacking and fishing work as they are.
Loot and fair play
- The Ancient Weapon Stone, which special weapons ask for, drops from 26 strong creatures of the world.
- Loot no longer brings items the 2003 client cannot draw.
- Players have no commands: the cheque one could have been used to duplicate gold, and it went with the rest.
- Creatures wear their clothes and gear again, and the Dark Servant and the Dark Maiden come down to the skeletons' level.
