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Guides · Combat

Combat

What protects you from each kind of damage, what your crafted pieces are worth and what each creature resists.

What a click says

Clicking a weapon or a piece of armour shows what it does, a line each: its damage or armour, how worn it is, and, when it was crafted, its quality. A metal weapon with an element shows how its damage is split, a silver one its bonus against the undead, and a piece of armour its resistances. For example:

The damage shown is the weapon's own; the quality's percent comes on top, and the brackets say how much that adds to it.

Kinds of armour

Armour is what stops a blow: the more you wear, the more of each physical hit it takes off (a random share of it). Each piece guards its part of the body, so your armour is that of the pieces you have on: a part with nothing on it is not guarded. Some kinds have no piece for every part: mix them. The values are those of plain iron and leather; the coloured metals' plate goes from 25 to 110, and the monsters' leathers from 36 to 68 plain and from 42 to 78 studded.

KindArmourStrengthWeight of the setPiecesStealth
Plate4030–6082platemail, platemail legs, platemail arms, platemail gorget, platemail gloves, plate helmno (70)
Bone3040–5526bone armor, bone leggings, bone arms, bone gloves, bone helmetno (65)
Chainmail28 (chainmail coif 23)2032chainmail tunic, chainmail leggings, chainmail coifno (50)
Ringmail222045ringmail tunic, ringmail leggings, ringmail sleeves, ringmail glovesno (55)
Studded leather1625–3529studded tunic, studded leggings, studded sleeves, studded gorget, studded glovespossible (24)
Leather1310–2024.1leather tunic, leather leggings, leather sleeves, leather gorget, leather gloves, leather capno cost

You need a piece's strength to put it on, and its weight counts against what you can carry. Stealth needs you to be hidden and 80 Hiding; each piece you wear adds its kind's points (the table gives a whole set's). From 42 points on you cannot move unseen; below that, the more points, the harder it is and the fewer steps you take. Leather costs nothing.

Resistances

Against fire, cold, poison and energy each piece also has a resistance, a percent that comes off that kind of damage: the fire of a Fireball or a dragon's breath, a creature's poison, an Energy Bolt. The pieces you wear add up, up to 70% (poison up to 50%). A piece's resistances depend on its kind and its material.

By kind, each piece

PieceFireColdPoisonEnergy
Plate3232
Chainmail4412
Ringmail3153
Bone3424
Studded leather4334
Leather4333

The metal's bonus, each piece

Added to the kind's; iron is the plain metal and adds nothing. Dull Copper adds nothing either. Dull Copper, Bronze, Agapite, Verite, Old Copper, Rusty and Rose Colored are not mined: the ore guardians of their metal carry their ore, which is smelted like any other.

MetalFireColdPoisonEnergyFrom
Shadow+200+7mining
Copper+20+7+2mining
Bronze0+7+2+2Bronze Ore Guardian
Golden+2+30+3mining
Agapite+7+2+2+2agapite Ore Guardian
Verite+4+3+4+1Verite Ore Guardian
Valorite0+4+4+4mining
Old Copper+1+1+1+1Old Copper Ore Guardian
Rusty+1+1+1+1Rusty Ore Guardian
Rose Colored+2+1+1+1Rose Ore Guardian
Silver+3+3+3+3mining
Blood Rock+7+2+2+2mining
Black Rock+3+3+3+3mining
Mytheril+2+7+2+2mining
Evilspirit+2+3+7+2mining
Mystic+2+2+3+7mining
Scorpion+2+2+7+3mining
Earthspirit+3+3+4+4mining
Moon+2+8+3+3mining
Titanium+4+4+4+4mining
Angelskin+3+3+3+8mining
Demonskin+8+3+3+3mining
Elfic+4+4+4+5mining

The leather's bonus, each piece

The monsters' leathers (see the leather guide), added to leather's or studded leather's.

LeatherFireColdPoisonEnergy
Orc+1+1+1+1
Snake+1+1+5+1
Ogre+2+1+1+1
Troll+2+2+2+2
Dark Troll+2+2+2+2
Ettin+2+2+2+2
Cyclops+3+3+3+3
Titan+3+3+3+3
Ice Troll+1+6+1+2
Ice Ettin+1+6+1+2
Terathan+2+2+6+2
Ophidian+2+2+6+3
Dragon+7+2+2+3
Daemon+6+2+2+5

Shields and clothing have no resistances.

Quality of crafted weapons and armour

Every weapon and piece of armour a player makes comes out with a quality from 1 to 200, told when it is made (Fabricas el arma con calidad 150 de 200: +17% de daño.). The more skill in the craft, the higher it tends to be: about 30 with none and 180 at 100.0, give or take up to 66 either way. Shields and clothing get none.

SkillAverage qualityWeaponPiece
0.0 skill30-7%-3
30.0 skill75-2%-1
50.0 skill105+1%0
80.0 skill150+17%+7
100.0 skill180+28%+12

Physical resistance only comes from a piece's quality. How to forge, in the smithing guide.

Elemental damage of weapons

The weapons of these metals deal part of each blow in their element; the rest is physical. A blow is never bigger for being elemental: against a target with no resistance it does the same, and the target's resistance or weakness to that element takes its share off or adds to it.

MetalElementShare
Mooncold40%
DemonSkinfire40%
Scorpionpoison40%
Elficenergy40%
AngelSkinenergy30%
Mysticenergy30%
EvilSpiritpoison30%
Blood Rockfire30%

And these special weapons, by their name or their material (the demon weapons' DemonSkin, the bardiche's blood rock); every other special weapon is wholly physical (some have an effect of their own on a hit).

WeaponElementShare
Arco de Fuegofire30%
Axe of Firefire30%
Magma Bladefire30%
Phoenix Bladefire30%
Frozen Swordcold30%
Frozen Daggercold30%
Flame Heavy Crossbowfire30%
Ice Spirit Halberdcold30%
Bardiche of Bloodfire30%
Poison Bowpoison30%
Spider Swordpoison30%
Demon Swordfire30%
Demon Maulfire30%
Demon Forkfire30%
Demon Hammerfire30%
Demon Battle Axefire30%
Diablo Axefire30%
Mystic Combat Swordenergy30%

Creatures

Many creatures resist an element or are weak to one, by family: the share of a blow or the spell of that element does less to them, or more. Every other creature resists nothing.

FamilyFireColdPoisonEnergyFor example
Fire elementalimmuneweak 25%——Fire Elemental
Elemental lordimmune40%40%40%Elemental Lord
Fire-immune bosses and fairiesimmune———Fairy, Li Mu Bay, Predator
Fire, the strongest80%weak 25%——Black Drake, Blue Drake, Copper Drake, Dragon, Drake, …
Fire60%weak 25%——Deamonatic Fire Elemental, Efreet, Fire Archer from Hell, Fire Warrior from Hell, Icaliux Dragon, …
Undead—40%80%weak 25%Black Liche, Bone Knight, Ghost, Ghoul, Lich, …
Undead of fire40%40%80%weak 25%fire shade, fire zombie
Demons40%——weak 25%Ancient Demon King, Balron, Blue Demon, Daemon, Demon Mage, …
Iceweak 25%60%——Frost Elf Archer, Frost Elf Shaman, Frost Elf Warrior, Frost Elf Warrioress, Frost Ooze, …
Cold—60%——Moon Dragon
Poison——60%—Blood Elemental, Dread Spider, Giant Scorpion, Giant Serpent, Giant Spider, …
Water—60%—weak 25%Deamonatic Water Elemental, Sea Serpent, Water Elemental
Earth—weak 25%60%—Deamonatic Earth Elemental, Earth Elemental
Air——weak 25%60%Air Elemental, Deamonatic Air Elemental
Energy———60%Star Dragon
Wisps30%———Wisp

Fire immunity: Elemental Lord, Fairy, Fire Elemental, Li Mu Bay and Predator take nothing from fire, neither spells and fire fields nor a weapon's fire share. Dragons, drakes, the phoenix and the other creatures of fire are no longer immune: they resist a lot, and fire hurts them a little.

A creature's blows and spells hit at 80% of their strength. A pet or a summon of another player hits a player at 60%.

Silver against the undead

Silver weapons, the smiths' and the bowyers', do +40% damage to the undead, after armour: Black Death, Black Liche, Bone Knight, Ghost, Ghoul, Lich, Liche Lord, Mummified Mage, Mummy, Shadow liche from hell, Skeleton, Skeleton Archer, Skeleton Mage, Spectre, Undead Nox Mage, Vampire, Vampire Knight, Wight, Wraith, Wraith Master, Zombie, fire shade, fire zombie, flaming skull, phantom and spirit warrior. With quality on top, both count.