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The chances, before you craft

The crafting menus now show your chance to raise the skill and to make each piece, before you pick it.

The character at the Britain smithy with the swords menu open: at the top the chance to raise Blacksmithy, 26.0% an attempt, and beside each sword the chance of making it
The swords menu, with the chance to rise at the top and the chance of making each sword on the right.

You can now see your chances before you craft something. Opening a craft's menu (blacksmithing, tailoring, carpentry, tinkering, bowcraft, alchemy, inscription, cooking or cartography) shows two new figures, worked out for your character at that moment:

A few pieces raise another skill than their menu's, as the smith's hammer in the tinkering menu, which raises Blacksmithy: they carry a note beside them. The monster leather kit shows the same in its window.

And a fix: the +10 tools and the mining gloves no longer raise a skill you have locked or set to go down.

More about skills, in the How to play guide.