DemonSkin and EvilSpirit swap so that each strikes with the element of its colour:
- DemonSkin, green: 40% of each blow is poison (fire before), 15% of blows give you back half the damage as life (they burst into fire before) and its armour resists poison most.
- EvilSpirit, red: 30% of each blow is fire (poison before), 10% of blows burst into fire and do half as much again (they gave you back life before) and its armour resists fire most.
What each adds to a blow and how long it lasts stay the same. The weapons and armour you already have change by themselves, the ones you crafted too.
The blacksmithing guide now gives each metal's element, and its tables go from the most common metal in the mines to the rarest. What each element does against each creature is still in the combat guide.
