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Weapons of every metal, and more rare metals in the mines

Every metal of the mines now has its weapons: the rarer the metal, the stronger they are, with special blows in the rarest. And rare metals turn up far more often.

Nine weapons of different metals on the grass by Britain's smithy, each in its colour
From gold to elfic: nine weapons, nine metals, by Britain's forge.

Until now only iron and silver had weapons, and silver ones hit like iron. Now every metal that comes out of the mines has its own: iron's 25 (swords, axes, maces, spears and pole arms), forged from the same number of that metal's ingots and in its colour.

Rarer, stronger

They follow the order of their armour: from gold and copper, a little stronger than iron, to elfic, the rarest of all. The rarer the metal, the harder they hit, the longer they last and the more Blacksmithing they ask: from 60 for gold and copper to 100 for AngelSkin, DemonSkin and Elfic. An iron katana does 4 to 20 damage; an Elfic one, 7 to 35.

Special blows

The rarest metals also do something now and then when they strike:

More veins of rare metals

The strongest metals hardly ever turned up in the mines: one elfic vein in a thousand. Now they turn up far more often. Of every new vein:

The rarest still ask for their Mining before they turn up: from 90 for scorpion to 98 for elfic. Veins already open keep their ore.

Where they are forged

In the smith's hammer menu, under Metal Weapons, which only shows the metals whose ingots you carry. Silver weapons stay in their own menu, Silver Weapons, and move up to their place in the table: between copper and blood rock, as their armour stands. The blacksmithing guide has the table of every metal.