Four changes for these first days: that players meet, that each can try more than one path, that nobody closes the entries of Green Acres, and that the world does not show up in pieces with the view zoomed out.
Everyone starts in Britain
New characters arrive in Britain, the capital, before the door of the bank, with their 1000 gold. Everyone appears in the same place, so it is easy to come across someone in the first steps. West of the bank a gate leads to the Sala de Portales (the portals hall), from where every town is reached.
Three characters an account
Pressing Play shows your characters: an account holds up to three. Each has its button to play it and to delete it, and in a free place you make another, with its name, its body and its archetype.

- A delete asks once and cannot be undone: the character goes with what it carries, what it keeps in the bank, and its houses and ships.
- A character can be deleted once it is 7 days old.
- When you leave the game your character stays a few minutes where you left it. Until then you cannot enter with another one or delete it, and the list tells you which one is still in the world.
No spells in the Sala de Portales and the Market
In the Sala de Portales and on the plazas of the Green Acres Market no spell is cast, from inside or aimed inside: the game says «Una fuerza antimágica impide ese hechizo aquí» (an antimagic force stops that spell here). So nobody blocks their entries with a stone wall or a paralysis field. The areas reach a few steps past their walls and fences, and the hall's ankh still resurrects.
You see farther
With the view zoomed out, items and creatures showed up near the character instead of at the edge of the screen. They now arrive from 24 tiles each way instead of 18, and the screen fills sooner. With the view zoomed out all the way, the corners may still fill in a little late.
The How to play guide covers the character list, and the magic guide the places without spells.
