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Everyone starts in Britain, and three characters an account

New characters arrive before the bank of Britain, an account holds up to three characters, the Sala de Portales and the Market take no spells, and the world shows up farther out.

A newly made character in the street before the door of the bank of Britain, with its sign, its flowers and a lamp post
Where new characters arrive: before the door of the bank of Britain.

Four changes for these first days: that players meet, that each can try more than one path, that nobody closes the entries of Green Acres, and that the world does not show up in pieces with the view zoomed out.

Everyone starts in Britain

New characters arrive in Britain, the capital, before the door of the bank, with their 1000 gold. Everyone appears in the same place, so it is easy to come across someone in the first steps. West of the bank a gate leads to the Sala de Portales (the portals hall), from where every town is reached.

Three characters an account

Pressing Play shows your characters: an account holds up to three. Each has its button to play it and to delete it, and in a free place you make another, with its name, its body and its archetype.

The sign-in card with an account's characters: Testigo with Play and Delete, and two free places to make another
An account's characters, with two free places.

No spells in the Sala de Portales and the Market

In the Sala de Portales and on the plazas of the Green Acres Market no spell is cast, from inside or aimed inside: the game says «Una fuerza antimágica impide ese hechizo aquí» (an antimagic force stops that spell here). So nobody blocks their entries with a stone wall or a paralysis field. The areas reach a few steps past their walls and fences, and the hall's ankh still resurrects.

You see farther

With the view zoomed out, items and creatures showed up near the character instead of at the edge of the screen. They now arrive from 24 tiles each way instead of 18, and the screen fills sooner. With the view zoomed out all the way, the corners may still fill in a little late.

The How to play guide covers the character list, and the magic guide the places without spells.